| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 20 | +5 | +5 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 5 | −3 | −3 |
| CHA | 1 | −5 | −5 |
Blood Call. A blood amniote's slam causes living creatures to bleed through their skin pores. The blood amniote absorbs this blood into its own form, increasing its hit point total by the amount of necrotic damage it deals with this ability.
Self-Spawn. If a blood amniote's hit points total reaches double its original hit point total, it splits into two blood amniotes, each with the blood amniote's original maximum hit points. A blood amniote can self-spawn as a bonus action, but the second blood amniote may not act until the next round.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, plus 10 (3d6) necrotic damage.
Description
Blood amniotes were composed of hundreds of dead bodies that had died within close proximity of each other, creating an undead ooze made of congealed blood, which gorged on blood.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/1/2025 8:23:18 PM
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14
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2
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1.0
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Coming Soon
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