Large Celestial, Chaotic Evil
AC 17    Initiative +3 (13)
HP 271 (32d8 + 128)
Speed 25 ft., Climb 25 ft.
Mod Save
STR 21 +5 +13
DEX 17 +3 +3
CON 18 +4 +12
Mod Save
INT 6 −2 −2
WIS 8 −1 +7
CHA 3 −4 −4
Resistances Bludgeoning and Piercing from nonmagical attacks
Immunities Acid, Poison, Radiant, Slashing, Bludgeoning damage from falling; Charmed, Exhaustion, Frightened
Senses Passive Perception 9
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Avatar of Void. The Calamity does double damage to objects and structures. Additionally, if the Calamity destroys an object or structure, the object or structure is assimilated into the Calamity, and it gains 10 temporary hit points and grows to Huge; this lasts for one hour.

Aura of Disaster. If a creature starts its round within 5ft of the Calamity, it is hit and gets 44(6d12+5) Force Damage. Additionally, if the Clamaty is attacked with a nonmagical weapon, the weapon is destroyed.

 

Actions

Multiattack.  The Calamity can make three Obliterate attacks.

Obliterate. Melee Attack Roll: +9, reach 15ft. Hit: 44(6d12+5) Force Damage.

 

 

Description

Created from the Deus and made of pure destruction energy, they have no mind, and they are walking disasters.

Physical Description:

They resemble humans, but stand 9-15 feet tall, composed entirely of a void-like liquid, with the only distinguishing feature being two small, glowing white eyes.



Lore:

They are a part of the split, but not like the other split races; they have no mind or independent thought, and they do not resemble the goddess form from which they are made. Instead, they are mindless creatures that only destroy, making more things into a black void like liquid.

Habitat: Any

JoneDeadCells

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