Large Celestial (Demon, Devil, Titan), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 200 (19d10 + 40)
Speed 20 ft., Fly 60 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws CON +12, WIS +11, CHA +12
Skills Perception +11
Damage Resistances Acid, Cold, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Lightning, Poison, Thunder
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft, Truesight 120 ft., Passive Perception 13
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

God of War: any character with inspiration who attempts to attack Ares will have to pass a DC 25 Charisma check to do so each turn, if they fail they will be unable to attack Ares for the rest of that turn or to move towards him within a 30ft radius of him.

God of War's Weapons. The Ares' weapon attacks are magical. When hr hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. Ares knows if it hears a lie.

Innate Spellcasting. The Ares' spellcasting ability is Charisma (spell save DC 20). Ares can innately cast the following spells, requiring no material components:

At will: detect evil and good

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

Magic Resistance. Ares has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Ares makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (4d6 + 10) slashing damage plus (5d8) radiant damage.

Healing Touch (4/Day). Ares touches a creature. The target magically regains (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Description

Hamon's eldest brother 

Monster Tags: Titan

Xcrow

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