God of War: any character with inspiration who attempts to attack Ares will have to pass a DC 25 Charisma check to do so each turn, if they fail they will be unable to attack Ares for the rest of that turn or to move towards him within a 30ft radius of him.
God of War's Weapons. The Ares' weapon attacks are magical. When hr hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. Ares knows if it hears a lie.
Innate Spellcasting. The Ares' spellcasting ability is Charisma (spell save DC 20). Ares can innately cast the following spells, requiring no material components:
At will: detect evil and good
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
Magic Resistance. Ares has advantage on saving throws against spells and other magical effects.
Multiattack. Ares makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (4d6 + 10) slashing damage plus (5d8) radiant damage.
Healing Touch (4/Day). Ares touches a creature. The target magically regains (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Description
Hamon's eldest brother
Comments