Trait Name. Enter the description for your special trait.
Spellcasting. The Cochise "Bloom Walker" is a 6-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Cochise "Bloom Walker" has following Druid spells prepared:
Cantrips (at will): Druidcraft, Thorn Whip
1st level (5 slots): Entangle,
3rd level (4 slots): Call Lightning, Plant Growth, Dispel Magic, Aura of Vitality
4th level (3 slots): Conjure Woodland Beings
5th level (2 slots): Awaken,
6th level (1 slots): Wall of Thorns,
Bloomstrike Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 2d10 + 5 bludgeoning damage plus 1d8 radiant. If the target is a plant or beast, it must succeed on a DC 15 Wisdom saving throw or be charmed by Cochise for 1 minute.
Summon Vine Panthers (Recharge 5–6). Cochise magically summons 2 Vine Panthers (use Panther stat blocks with +2 AC and magical attacks). They act on her initiative.
Verdant Pulse (1/day). Cochise causes an explosion of Bloom energy in a 30 ft. radius. All allies in the area regain 4d8 HP, and all enemies must succeed on a DC 17 Con save or be restrained by rapidly growing vines for 1 minute (repeat save at end of turn).
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
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Root Grasp. Cochise targets one creature within 30 ft. that must make a DC 15 Strength save or be restrained for 1 round.
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Bloom Shift. Cochise teleports up to 15 feet by stepping through natural terrain
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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