Medium Humanoid, Chaotic Good
Armor Class 17 Natural Armour
Hit Points 50 (5d10)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +6, CHA +5
Condition Immunities Charmed
Senses Passive Perception 12
Languages All language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Super Magic Resitance. This abilitiesake it to where it is guaranteed that the Atlantian will shirk off 4 Magic DMG

Hammerspace. Atlantians can store anything here this usually consists of things they like includes people.

Note Hammerspace is an Atlantian's own personal diminsion after killing an Atlantian everything in this Hammerspace will fall out including any people

Actions

Atlantian Skin. This gives an Atlantian +3 to AC

Aether Longsword. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 1) [Slashing] damage. 

Snipy Shot. RangedWeapon Attack: +1 to hit, range 15/15 ft., 1 target. Hit: 1 (1d10 + 1) [Peircing] damage.

Description

Atlantians tend to Look very young with either a strange color of hair like teal or multiple colors.

Atlantians can be very selfish at times especially with shiny objects like gold or gems

Atlantians are very child like so much so that sometimes need to be reminded to breath except when performing their profession whether It be Chemistry like Valence Von Star one of two Atlantian leaders or machanics like Yui Von Star the Matriarch of the Atlantians

 

Lair and Lair Actions

 

 

 

RinShiva

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