Medium Humanoid (Goblinoid), Any Non-Good Alignment
AC 15 Natural Armor    Initiative −2 (8)
HP 1000 (12d20)
Speed 30 ft., Climb 5 ft., Swim 5 ft.
Mod Save
STR 18 +4 +4
DEX 7 −2 −2
CON 17 +3 +3
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 5 −3 −3
Vulnerabilities Fire
Resistances Cold
Immunities Charmed, Exhaustion
Gear Boko Club, Boko Bow
Senses Passive Perception 5
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Trait Name. Call for help

Can get other bokablins to help them

Actions

Action Name. Club or Bow

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 3 target. Hit: 1d20 + 12 blunt damage.

Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 5/30 ft., 1 target. Hit: 3d8 + 10) Pierce damage.

Bonus Actions

Bonus Action Name. they can sprint to replaced attack.

Reactions

Run Away. Runs away at under 7 HP

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bokablin is a minion of the dark Evils of the world

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoid

Habitat: Any

llafleur888

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