Far Realm Entity. The amount of power in the Chaos Shadow's mind is so unfathomable, that when it dies, it's body turns into something different. Roll 1d4 to determine.
1. It transforms into 3 mind flayers.
2. It splits into 2 beholders.
3. It transforms into a swarm of bats.
4. It assumes the form of a black dragon wyrmling.
Shade Grapple. The Chaos Shadow uses 1 of 3 tentacles to grapple a creature up to 15 feet away.
Vision Pulse. The Chaos Shadow extends and focuses it's blindsight to a point where it can detect creatures through walls.
Black Maw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 22 (8d4 + 4) piercing damage.
Rip and Tear. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 34 (4d10 + 4) slashing damage. Recharges 5-6.
Spine Shot. Ranged Weapon Attack: +4 to hit, range 15/50 ft., 1 target. Hit: 10 (2d8 + 4) piercing damage and 4 (1d4 + 4) damage.
Harpoon. Ranged Weapon attack: +4 to hit, range 15/30 ft., 3 targets. Hit: 14 (3d6 + 4) piercing damage, and the targets are grappled. Chaos Shadows can use their harpoon tentacles to reach far-off ledges.
Electrocute. Ranged Weapon Attack: +4 to hit, range 5/15 ft., 2 targets. Hit: 11 (2d6 + 4) lightning damage, and the targets are stunned, if they fail a DC 15 Constitution saving throw.
Description
These beasts from the Far Realm exist only for one purpose: Cause pain, hatred and carnage.
Shadowy Origins: Not much is known about Chaos Shadows, but that they were created by Dendar the Night Srrpent as shock troops on a cancelled assault on the Planet of Nirn (the entire D&D plane chart, 9 Hells and others.), but found them useful as a curse on warlocks who betrayed him.
Servants of Oblivion: During the Oblivion Crisis, they were bought from Dendar by Mehrunes Dagon on a nearly successful assault on Nirn, but were decommissioned after it was over. Some escaped into caves, mountains and the Underdark spreading misery, hate and other terrible feelings. They are said to have helped in the turning of the Drow.
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