Gargantuan Giant (Goblinoid), Chaotic Evil
AC 18 Natural    Initiative −4 (6)
HP 3500 (20d20)
Speed 35 ft.
Mod Save
STR 20 +5 +5
DEX 3 −4 −4
CON 24 +7 +7
Mod Save
INT 15 +2 +2
WIS 8 −1 −1
CHA 3 −4 −4
Resistances All
Senses Passive Perception 3
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Stomp

Stomps to do aoe damage 1d8 for 30 feet

Actions

Action Melee Attack. Melee fist Attack: +5 to hit, reach 10 ft., 2 target. Hit: 1d20 + 5 blunt damage.

Action Ranged Attack. Throw mini igneo Talus +3 to hit, range 15/50 ft., 1 target. Hit:  1d12 + 3 blunt damage 

Mini Talus appears within 1 of ac x5 missed

Bonus Actions

Stomp

Reactions

Covers eye

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Giant monster 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandHillMountain

llafleur888

Comments

Posts Quoted:
Reply
Clear All Quotes