| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 16 | +3 | +10 |
| CON | 13 | +1 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +7 |
| CHA | 12 | +1 | +6 |
Ashen Form
The Ash Fox can move through a space as narrow as 1 inch wide without squeezing. When it moves, it leaves behind a trail of ash that lightly obscures the path behind it for 1 round (10 ft. trail).
Flicker Step (Recharge 4–6)
As a bonus action, the Ash Fox can teleport up to 30 feet to an unoccupied space it can see. Each creature of its choice within 5 feet of the space it left must succeed on a Dexterity saving throw (DC 13) or take 2d6 fire damage.
Burning Vengeance
When the Ash Fox is reduced to 0 hit points, it explodes in a burst of fire and ash. Each creature within 10 feet must make a Dexterity saving throw (DC 13), taking 3d6 fire damage on a failed save, or half as much on a success. The area is heavily obscured by ash until the end of the next turn.
Ember Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6 + 3 piercing damage plus 1d6 fire damage.
Ash Howl (Recharge 5–6)
The Ash Fox emits a haunting cry. Each creature of its choice within 20 feet that can hear it must succeed on a Wisdom saving throw (DC 13) or become frightened until the end of its next turn. If a creature is already frightened, it also takes 2d4 psychic damage.
Description
Ash Foxes are fey spirits born in fire. Seen darting through the ruins of burnt forests, they resemble foxes made of soot and coal, with glowing eyes and ember tails. They are not evil, but protect sacred places razed by unnatural flame.
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