Medium Swarm of Tiny beasts, Neutral
Armor Class 12
Hit Points 22 (5d8)
Speed 40 ft.
STR
5 (-3)
DEX
15 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Trait Name. Keen hearing

the swarm has advantage on Wisdom (perception) checks that rely on hearing

Actions

Action Name. bite.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 0 ft., 1 target in the swarm's space. Hit: 5 (2d4 + #) [piercing] damage if the swarm has half its hit points or fewer.  the target takes (1d4) piercing damage at the start of its next turn (bleed effect).

Paranoia screech 

when the swarm attacks, each creature within 10 feet of it that can hear it must succeed on a DC 12 Wisdom saving throw or suffer paranoia for 1 minute.  While paranoid the creature has disadvantage on wisdom (perception) checks and treats all creatures as hostile for social interactions a creature can repeat the saving throw at the end of its turn to end the effect early.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A flock of leathery bats with glowing veins and jagged fangs swoops from the canopy, their screeches inducing paranoia in those who falter.  Their bites cause a lingering bleed, and their corrupted nature reflects the radioactive blight of the forest

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUrban

tyler_the_tyrannical

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