| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 10 | +0 | +5 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +4 |
| WIS | 20 | +5 | +10 |
| CHA | 18 | +4 | +4 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Magic Resistance: the dragon has advantage on saving throws
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) poison gas Breath or (B) Spellcasting to cast Chaos bolt (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 10-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Poison gas Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: the target is poisoned for 10 minutes, taking 2d6 at the start of each turn. Success: the target takes 3d6 poison damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will:Enthrall, Detect Magic, Chaos bolt (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Charm person, Major Image
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
calming colours Charisma Saving Throw: DC 17, the dragon exhales a cone of colourful gases in a 90 feet cone. Failure: each creature affected becomes charm by the dragon and act friendly toward everything for 10 minutes, the affected target can make a saving throw at the end of there turn. Success: the target is immune to this effect till the next dawn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
acid strike. The dragon uses Spellcasting to cast Chaos bolt (level 4 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
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