Large Dragon (Metallic), Lawful Neutral
AC 18 Natural Armor    Initiative +11 (21)
HP 231 (19d12 + 90)
Speed 60 ft., Fly 200 ft., Swim 30 ft.
Mod Save
STR 23 +6 +6
DEX 10 +0 +5
CON 20 +5 +5
Mod Save
INT 19 +4 +4
WIS 20 +5 +10
CHA 18 +4 +4
Skills Deception +9, Perception +12, Stealth +6
Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance: the dragon has advantage on saving throws

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) poison gas Breath or (B) Spellcasting to cast Chaos bolt (level 4 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 10-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Poison gas Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: the target is poisoned for 10 minutes, taking 2d6 at the start of each turn. Success: the target takes 3d6 poison damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At Will:EnthrallDetect Magic, Chaos bolt (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Charm person, Major Image

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

calming colours Charisma Saving Throw: DC 17, the dragon exhales a cone of colourful gases in a 90 feet cone. Failure: each creature affected becomes charm by the dragon and act friendly toward everything for 10 minutes, the affected target can make a saving throw at the end of there turn. Success: the target is immune to this effect till the next dawn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

acid strike. The dragon uses Spellcasting to cast Chaos bolt (level 4 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Habitat: GrasslandUrban

larryandterrythekobolt

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