| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 9 | -1 | -1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
Aversion to Fire. If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk. Whenever the Unstable Formula starts its turn and has 40 or fewer hit points, roll 1d6. On a 6, the formula goes berserk. On its turn, it uses its reaction to attack the nearest creature. If it is within 5 feet of at least one other creature, it makes a melee attack against that creature. Otherwise, it moves up to its speed toward the nearest creature and makes a melee attack.
Immutable Form. The golem can’t shape-shift.
Spell Absorption. Whenever the Unstable Formula is subjected to a spell of 5th level or lower, it takes no damage and instead regains a number of hit points equal to twice the spell's level.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two Slam attacks.
Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Comments