Pack Tactics - When the Carnotaurus has an ally within 5ft of an enemy it has advantage on attack rolls against that enemy.
Charge - If the Carnotaurus moves at least 20 feet towards and enemy and hits it with a headbutt attack on the same turn, the target has to succeed on a DC 13 Str. Saving Throw or be knocked prone.
Keen Sense - The Carnotaurus has advantage on perception checks based on smell.
Multiattack - The Carnotaurus makes 2 attacks with it's kick.
Kick - +3 to hit, reach 5ft., one target. Hit: 2 (1d4 + 1) Bludgeoning damage
Bite - +3 to hit, reach 5ft., one target. Hit: 4 (1d8 + 1) Piercing damage
Headbutt - +3 to hit, reach 5ft., one target. Hit: 3 (1d6 + 1) Bludgeoning damage
Opportunity Attack - The Carnotaurus makes a bite attack, if an enemy leaves it's range(5ft).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Skills: Perception +2, Stealth +5
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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