| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +19 |
| DEX | 25 | +7 | +16 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 29 | +9 | +18 |
| WIS | 29 | +9 | +18 |
| CHA | 29 | +9 | +18 |
Legendary Resistance (13/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.
Unusual Metabolism. When the dragon is reduced to 0 hit points, it can choose to make death saves.
Multiattack. The dragon makes one Bite attack and two Claw attacks, and uses Spellcasting.
Bite. Melee Weapon Attack: +27 to hit, reach 15 ft., one target. Hit: 19 (9d10 + 8) piercing damage plus 11 (7d10) force damage.
Claw. Melee Weapon Attack: +21 to hit, reach 10 ft., one target. Hit: 15 (6d6 + 8) slashing damage.
Vortex Breath (Recharge 5–6). The dragon exhales a pulse of forceful Astral Energy in a 90-foot cone. Each creature in that area must make a DC 29 Constitution saving throw. On a failed save, the creature takes 55 (27d8) force damage and is banished to the Astral Plane for 1 minute. On a successful save, the creature takes half as much damage and isn’t banished.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 29):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleport, flame strike(Level 9 Version), dominate monster, prismatic wall, imprisonment, mass heal
Change Shape. The dragon magically transforms into any creature. This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space within 2 miles of it.
The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics. The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 2 Actions). The dragon chooses one creature that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 28 Dexterity saving throw or take 42 (24d12) bludgeoning damage.
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