Keen Sight. The chameleon has advantage on Wisdom (Perception) checks that rely on sight.
Camouflage. The Chameleon has advantage on Dexterity (Stealth) checks involving sight.
Mimese. The Chameleon can change it's coloration at will.
Vine Climber. The Chameleon is able to climb across thin surfaces such as vines or ropes without needing to make an ability check normally and otherwise has advantage on Dexterity (Acrobatics) if a check is called for because of special circumstances.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Tongue Jab. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: if the target is Tiny or smaller, the target is considered grappled (escape DC 10) and can be dragged into the chameleon's space. Until this grapple ends, the chameleon can't use this action on another target.
Autotomy. As a reaction to taking otherwise lethal damage the Chameleon can instead throw off it's tail and move up to its speed. This movement does not provoke an attack of opportunity. The Chameleon regrows it's tail within 3d10 days or when healed. Until the tail is regrown it can not use this ability, has disadvantage on Dexterity (Acrobatics) checks and looses it's Vine Climber feature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/25/2019 8:50:39 AM
|
13
|
2
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Mar 14, 2026good job