Tiny Beast, Any Alignment
Armor Class 10 Natural Armor
Hit Points 2 (1d4)
Speed 15 ft., Climb 15 ft.
STR
2 (-4)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +3, Stealth +5
Senses Darkvision 30 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Sight. The chameleon has advantage on Wisdom (Perception) checks that rely on sight.

Camouflage. The Chameleon has advantage on Dexterity (Stealth) checks involving sight.

Mimese. The Chameleon can change it's coloration at will.

Vine Climber. The Chameleon is able to climb across thin surfaces such as vines or ropes without needing to make an ability check normally and otherwise has advantage on Dexterity (Acrobatics) if a check is called for because of special circumstances.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Tongue Jab. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: if the target is Tiny or smaller, the target is considered grappled (escape DC 10) and can be dragged into the chameleon's space. Until this grapple ends, the chameleon can't use this action on another target.

Reactions

Autotomy. As a reaction to taking otherwise lethal damage the Chameleon can instead throw off it's tail and move up to its speed. This movement does not provoke an attack of opportunity. The Chameleon regrows it's tail within 3d10 days or when healed. Until the tail is regrown it can not use this ability, has disadvantage on Dexterity (Acrobatics) checks and looses it's Vine Climber feature.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2019 8:50:39 AM
13
2
--
Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForestSwamp

Jack_Candem

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