Tiny Construct, Chaotic Evil
Armor Class 14 Natural
Hit Points 5 (1d8)
Speed 20 ft.
STR
4 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Damage Vulnerabilities Fire, Slashing
Damage Immunities Bludgeoning
Senses Blindsight 60ft., Passive Perception 10
Languages Can understand common but cannot speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Explosive death. Each Blinsky doll is stuffed with some different things, which are released upon death. Roll a D6 to determine what.

  1. Blood and gore. Upon death the doll explodes in a shower of blood and gore. Each character within 5ft. must make a DC10 wisdom saving throw or become frightened for 1 turn.
  2. Nails and needles. Upon death sharp objects such as nails and needles explode outwards covering a 5ft. area in them. They function like caltraps.
  3. Little friend. A rat bursts from their chest and continues the fight.
  4. Toxic guts. Black goo explodes from the doll. Each creature within 5ft. must make a DC12 dexterity saving throw or take 1D6 acid damage.
  5. Cloud of stuffing. A ten ft. area around the dead doll becomes heavily obscured as stuffing bursts from its body. This does not occur if fire damage killed it.
  6. Dud. Nothing happens upon death.
Actions

Needles or claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Blinsky dolls are twisted creations handmade by Gadof Blinsky to make the children of Barovia happy. Strahd imbued an evil sentience in many of these dolls, to put fear in the hearts of Barovians. All dolls have a tag that reads "Is no fun, is no Blinsky".

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ushdog

Comments

Posts Quoted:
Reply
Clear All Quotes