Small Construct (Grung), Any Alignment
Armor Class 15
Hit Points 27 (9d8 + 4)
Speed 25 ft., Climb 25 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +12, DEX +3, CON +12
Skills Athletics +9, Perception +2, Stealth +4, Survival +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages Common Sign Language, Grung
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage.

Tongued Arms (Grafted Appendages). Melee Weapon Attack (Special) +7

Range: 15ft

Damage: 1d8+2 (Bludgeoning) + 1d4 (Slashing)

 

  • Prehensile Grapple: On a hit, the target must succeed on a Strength (Athletics) or Dexterity (Acrobatics) saving throw (DC = 8 + Proficiency Bonus + Strength modifier) or be grappled.

  • Multi-Grab: Due to four directional arms on the tongue, Borris can grapple up to two Small/Medium targets or one Large target at once.

  • Reel In: If a target is grappled, Borris may use a bonus action to pull them up to 10 feet closer.

  • Horrific Distraction: Any creature that sees the tongued arms in action for the first time must succeed on a Wisdom saving throw (DC = 10 + Proficiency Bonus) or be frightened until the end of their next turn.

Description

The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit.


Grungs

Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.

Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons.

Variant: Grung Poison

A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung.

Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t take actions or move except to do so or to reach a body of liquid or mud.

Monster Tags: undead

Habitat: ForestSwamp

TheGigglyGrin

Comments

Posts Quoted:
Reply
Clear All Quotes