| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Hoard tactic. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to a feign death like state where it appears dead to the naked eye.
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 3) Bludgeoning damage.
Multi-attack Melee Attack Roll: +3, reach 5 ft. Hit: 5 (3d8 + 3) Bludgeoning damage.
Hoard survival- When the hoard of zombies health is reduced to zero they fall into a state similar to feign death, if the bodies are not turned to ash and destroyed they will begin to combine into a massive mass of flesh and bones gaining +3 to ac and multi-attack.
Description
It seems like a regular hoard of zombies noting worthy of note expect some of these zombies seem to be "different" some have no heads some are missing arms and some seem to have arms of completely different people attached to them and strangely enough one of them seems larger and with extra limbs attached to it.
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