Medium Humanoid (Half-Elf), Lawful Good
AC 21 (Plate)    Initiative +2 (12)
HP 60 (9d8 + 18)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 16 +3 +5
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 13 +1 +1
Skills Athletics +5, Insight +5, Perception +5, Survival +5
Senses Darkvision 60 feet; Passive Perception 15
Languages Common, Dwarvish, Elven
CR 3 (XP 700; PB +2)
Traits

Fey Ancestry. Captain Arlaggath has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Innate Spellcasting. An Acolyte of Torm, Captain Arlaggath knows the following cantrips: Sacred Flame (The target must succeed on a Dexterity saving throw or take (2d8) Radiant Damage.The target gains no benefit from Half Cover or Three-Quarters Cover for this save.) and Word of Radiance (Each creature of your choice that you can see within a 5-foot radius of the caster must succeed on a Constitution saving throw or take (2d6) Radiant Damage.

She can also cast Cure Wounds once every Long Rest allowing a creature she touches to regain (2d8 + 1) hit points.

Superiority Die. Captain Arlaggath has a pool of four superiority die, each worth 1d8, that renews after a short or long rest. They can be used for either of three following maneuvers:

Commander's Strike. the Captain may replace one of her attacks by directing one of her companions to strike, choosing a willing creature who can see or hear her and expending one Superiority Die. Her companion can immediately use their Reaction to make one attack with a weapon or an Unarmed Strike, adding the Superiority Die to the attack’s damage roll on a hit.

Precision Attack. If she misses with an attack roll, Captain Arlaggath can retroactively expend one Superiority Die, roll that die, and add it to the attack roll, potentially causing the attack to hit.

Riposte. listed in Reactions

 

Actions

Multiattack. Captain Arlaggath makes two longsword attacks following up with a shield bash as a bonus action when in melee. At ranged combat, she specializes in heavy crossbow and can make two attacks each round.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, OR 8 (1d10 + 3) slashing damage if used with two hands. Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Push. If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Bonus Actions

Shield bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. A creature taking damage from a shield bash must save vs strength at DC15 or fall prone.

Reactions

Riposte. When a creature misses her with a melee attack, Captain Arlaggath can take a Reaction and expend one Superiority Die to make a melee attack roll with a weapon or an Unarmed Strike against the creature. If she hits, she can add the Superiority Die to the attack’s damage.

Description

Imdra Arlaggath was raised as an Acolyte of Torm yet quickly found her prowess with weapons came easier than her clerical studies. She served as a soldier with Paladins of Torm in engagements throughout the South before the toll of warfare and bloodshed brought about a crisis in faith. Desperately seeking a new path that would allow her to reinforce her belief in Torm, Imdra set out for Icewind Dale. There she gained the admiration of Danneth Waylen, then the Commander of the Watch in Easthaven. Now she serves in this role as Danneth has risen to Town Speaker. 

Monster Tags: NPC

Habitat: ArcticGrasslandMountain

winterswarmth

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