Large Dragon (Chromatic), Any Chaotic Alignment
AC 8 Natural Armor    Initiative +4 (14)
HP 80 (10d8 + 20)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Mod Save
STR 16 +3 +3
DEX 18 +4 +7
CON 10 +0 +3
Mod Save
INT 14 +2 +2
WIS 14 +2 +2
CHA 8 −1 −1
Skills Perception +9, Stealth +4
Vulnerabilities Piercing
Resistances Necrotic
Immunities Lightning; Charmed, Petrified
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 18
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits

Bone Fusion. the Boneknapper after using Bone Mold has the AC increase until the bone falls off in 2d4 weeks

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 12 (2d6 + 3) Slashing damage plus 3 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 50-foot-long, 5-foot-wide Line. Failure: 55 (6d10) Lightning damage. Success: Half damage.

Bonus Actions

Bone Mold. The Boneknapper takes 1d8 bones within a 15-foot range of itself, and gains +1AC
Bone Enforce. The Boneknapper takes 2d8 bones within a 15-foot range of itself, and heals 4d4

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2025 3:01:33 AM
6
1
5.5
Coming Soon

Habitat: Any

GoblinRouge101

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