Medium Aberration, Chaotic Neutral
Armor Class 13
Hit Points 44 (8d10)
Speed 20 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
2 (-4)
Skills Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Alertness. The alien squid has advantage on Wisdom (Perception) checks.

Multi Attack. If the Alien Squid successfully grapples a creature, it immediately makes a bite attack on that creature.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) bludgeoning damage. If the target is a medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the alien squid can't use its tentacles on another target.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. 

Reactions

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the alien squid. The area is heavily obscured for 1 minute, although a significant wind can disperse the ink. After releasing the ink, the alien squid can use the Dash action as a bonus action.

Description

An alien creature from the void. It resembles a giant squid, but moves on land.

Monster Tags: Misc Creatureaberration

Habitat: Underdark

BrandenKennedy

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