Keen Senses. The Velociraptor gains advantage on Wisdom (Perception) Checks that rely on Sight, Smell, or Sound.
Standing Leap. The Velociraptor's long jump is 30 ft., and its high jump is 20 ft., both with or without a running start.
Blood Frenzy. The Velociraptor has advantage on Attack rolls against any creature that doesn't have all of its hit points.
Pounce. If the Velociraptor moves 30 ft. straight towards a creature and then hits it with a Claw Melee Attack on the same turn, the target must succeed on a DC 15 Strength Saving Throw or be knocked prone. If the target is prone, the Velociraptor can make a Bite Melee Attack as a Bonus Action.
Pack Tactics. The Velociraptor has advantage on Attack rolls against a creature if one of the Velociraptor's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Multi Attack. The Velociraptor makes 3 attacks, one with its bite and two with its claws.
Bite Melee Attack. +5 to hit, reach 5 ft., 1 target. Hit: 1d10+4 peircing damage.
Claw Melee Attack. +7 to hit, reach 5 ft., 1 target. Hit: 1d10+5 slashing damage.
Terrible Claw Melee Attack. +5 to hit, reach 5 ft., 1 target. Hit: 1d12 +5 slashing damage.
The Velociraptor reacts intelligently.
Description
Jurassic World Velociraptor basically.
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