Medium Beast, Any Alignment
Armor Class 15 Natural Armor
Hit Points 20 (3d8 + 2)
Speed 50 ft., Due to digitigrade legs, the Velociraptor walks and runs quicker than humanoids.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
19 (+4)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws DEX +9, INT +8
Skills Investigation +5, Stealth +5, Survival +5
Senses Passive Perception 18
Languages Draconic (an ancient form of Draconic)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Senses. The Velociraptor gains advantage on Wisdom (Perception) Checks that rely on Sight, Smell, or Sound.

Standing Leap. The Velociraptor's long jump is 30 ft., and its high jump is  20 ft., both with or without a running start.

Blood Frenzy. The Velociraptor has advantage on Attack rolls against any creature that doesn't have all of its hit points.

Pounce. If the Velociraptor moves 30 ft. straight towards a creature and then hits it with a Claw Melee Attack on the same turn, the target must succeed on a DC 15 Strength Saving Throw or be knocked prone. If the target is prone, the Velociraptor can make a Bite Melee Attack as a Bonus Action.

Pack Tactics. The Velociraptor has advantage on Attack rolls against a creature if one of the Velociraptor's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multi Attack. The Velociraptor makes 3 attacks, one with its bite and two with its claws.

Bite Melee Attack. +5 to hit, reach 5 ft., 1 target. Hit: 1d10+4 peircing damage. 

Claw Melee Attack. +7 to hit, reach 5 ft., 1 target. Hit: 1d10+5 slashing damage.

Terrible Claw Melee Attack. +5 to hit, reach 5 ft., 1 target. Hit: 1d12 +5 slashing damage.

 

Reactions

The Velociraptor reacts intelligently.

Description

Jurassic World Velociraptor basically.

Monster Tags: Dinosaur

Habitat: CoastalForestGrasslandHillSwamp

Flamen_Werfer

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