Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. Melee Weapon Attack: the hound(s) make three bite attacks when taking the attack action. If two or more bites hit the same target the creature must make a DC 15 Strength saving throw, on a fail the target is grappled.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Rend. Savage Attack: Cerberus uses it'saction to savage a target it has successfully grappled. +11 to hit, one target. Hit: (3d8 + 3) piercing damage plus (4d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Hellish Rebuke:
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
* - which you take in response to being damaged by a creature within 60 feet of you that you can see
Description
While hell hounds are fire-breathing fiends that take the form of powerful dogs, Cerberus is the devoted guardian at the shore of the river of the Underworld. The last line between the Feywild of the living, and that of the dead.
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