| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 18 | +4 | +4 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 26 | +8 | +30 |
| WIS | 24 | +7 | +28 |
| CHA | 28 | +9 | +32 |
Legendary Resistance (3/Day)
If Zahrun fails a saving throw, he can choose to succeed instead.
✨ Cosmic Nature
Zahrun is always under the effects of the Foresight and True Seeing spells. These effects cannot be dispelled.
🔄 Reality Threading (3/Day)
Zahrun can alter fate itself. As a reaction, he may force a creature within 60 feet to reroll its last action (attack roll, saving throw, or ability check), using the second result. Alternatively, he can negate the effects of a single spell or attack that occurred within the last round.
🪐 Mythic Trait — Loom of Else
When Zahrun is reduced to 0 HP, he instead regains 150 HP as time and fate reweave around him.
•Each creature within 120 feet must make a DC 21 Wisdom saving throw or be banished to a mirror dimension for 1 round (incapacitated, blinded, and deafened).
•The battlefield becomes difficult terrain covered in glowing glyphs for 1 minute. During this time, all saving throws made by creatures without truesight are rolled with disadvantage.
⏳ Paradox Bargain (Narrative Feature)
Zahrun can offer a single creature a reality-warping “bargain” that will trigger under a specific condition (e.g., “When you are betrayed by blood beneath a mirrored sky”). These acts mimic a wish, but the full consequences are unpredictable and may be both beneficial and harmful. Zahrun alone knows the outcome.
You can also optionally include one or both of these lore-flavored passive abilities:
📜 Immutable Fate
Zahrun’s presence disrupts mortal cause and effect. Time-based effects (such as Time Stop, Slow, or effects that reverse or accelerate time) automatically fail within a 30-foot radius of him unless he allows them.
🧠 Starborn Insight
Zahrun cannot be surprised, and always acts during the first round of combat, even if he is unaware of an encounter.
✴️ Multiattack
Zahrun makes 2 Starbrand Lash attacks and can use Astral Chain once per turn.
🌟 Starbrand Lash
Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 27 (4d10 + 5) radiant + 10 force damage. The target must succeed a DC 21 Constitution saving throw or become blinded until the end of its next turn.
🔗 Astral Chain (Recharge 5–6)
Zahrun targets a creature he can see within 60 ft.
•The target must succeed a DC 21 Strength saving throw or become restrained in radiant chains for 1 minute.
•While restrained, the creature is also silenced (cannot speak or cast verbal spells).
•The creature can repeat the save at the end of each of its turns.
⏳ Paradox Bargain (Narrative Power)
Zahrun may offer a willing creature a wish-like effect that will trigger under a future condition (e.g., “When you are stabbed by someone you trust”). The effects may be beneficial, harmful, or both—depending on fate. Only Zahrun understands the full consequences.
🌠 Celestial Warp (Bonus Action, Recharge 4–6)
Zahrun teleports up to 30 feet to an unoccupied space he can see. This movement does not provoke opportunity attacks and leaves behind a brief ripple of starlight that lightly obscures the space until the end of his next turn.
🧵 Fate Severance (Bonus Action, 1/Turn)
Zahrun chooses one creature he can see within 30 feet. Until the start of his next turn, that creature cannot benefit from advantage on attack rolls, saving throws, or ability checks.
Reaction Name. Enter the description for your action.
🛡️ Legendary Actions (3/round)
Fate Pulse. A creature within 60 ft. must reroll its last roll and take the new result.
Gravity Shift. Zahrun warps space; all creatures within 10 ft. must make a DC 20 Dex save or fall prone and be pushed 10 ft.
Echo of Else (Costs 2). Zahrun phases out of time. Until the start of his next turn, he gains resistance to all damage, and attacks against him are made with disadvantage.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
💫 Lore
Zahrun al-Khaïm is not bound to fire, water, air, or earth—but to the silent patterns behind the stars, where fate and time entwine. Tharuzhali legend claims Zahrun is the last of the “Akhzari,” an extinct caste of genies created during the first convergence of the spheres, before the four elemental lords rebelled and fractured creation.
He appears only during eclipses, midnight equinoxes, or within astral wells buried deep beneath ancient observatories. Scholars call him a “wish architect”—granting boons not through magic alone, but by rewriting destiny’s weave.
Unlike other genies, Zahrun doesn’t grant wishes on command. Instead, he offers a single Paradox Bargain—a deal that seems to break the laws of cause and effect, with long-reaching consequences no mortal can predict.
🌌 Appearance
Zahrun is a towering, robed being of translucent night-sky skin, filled with slowly turning constellations. His voice echoes like memory through stone, and his shadow bends reality around it. Where he walks, sand becomes stardust, and water reflects moments from the future.
He carries a scroll of silver thread known as The Loom of Else, which records the outcomes of every wish he’s ever granted—though none can read it but him.
🧠 Personality Traits
•Cryptic and poetic: He never speaks directly. Everything is a riddle, metaphor, or myth.
•Morally removed: He neither loves nor hates mortals—he simply views them as moving parts in a vast, unfinished equation.
•Patient to an inhuman degree: Zahrun might wait 300 years for the right mortal to arrive before saying a word.
Lair and Lair Actions
📜 Lair Actions (in the Veiled Spiral or a star-bound observatory)
On initiative count 20 (losing initiative ties), Zahrun can take one lair action:
•Starfall Glyphs. Celestial runes descend, dealing 4d10 radiant to all creatures in a 30-ft cube (Dex save DC 21 half).
•Reverse Cause. Choose one creature. It is treated as if it has already failed its next saving throw.
•Time Ripple. All creatures take their next turn in reverse order (last to first) next round.







Comments