Medium or Small Humanoid, Neutral
AC 12    Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 16 +3 +3
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Traits

The masked cultists are 3rd level spellcasters. Their spellcasting ability is charisma (spell save DC14, +5 to hit with spell attacks).

The bowed, possessed, people have the following spells blessed to them. Upon use of all available spells their life force is burned away, their body’s are turned to ash, and their soul is transported to the shores of lake Hali in Lost Casrcosa. 

Spells (Once each): umbral tendril, create mist of r’lyeh, breath of the deep, tide of darkness

Actions

Ritual Sickle. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 1) Slashing damage plus 1 Necrotic damage.

Habitat: Any

leecoryt

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