Large Fiend, Chaotic Evil
Armor Class 17 Natural
Hit Points 128 (16d10 + 8)
Speed 40 ft., Creature has 6 limbs and is large in size
STR
17 (+3)
DEX
11 (+0)
CON
13 (+1)
INT
3 (-4)
WIS
2 (-4)
CHA
14 (+2)
Saving Throws STR +6, CON +4
Skills Intimidation +18
Damage Resistances Bludgeoning
Damage Immunities Cold, Fire, Necrotic, Poison
Condition Immunities Blinded, Charmed, Frightened, Invisible
Senses Unknown Can sense pharamones released from the body, primarilly fear, Passive Perception 10
Languages No language just knows how to cause fear
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Action Name. Multi attack, the creature can attack three times two pounds/stabs either a bite, or acid spit 

Fearfull screetch, the creature lets out a screetch and each players in a 20 ft radius must make a DC 15 saving throw or be feared to where they can't  towards willingly moventowards the creature. 

Action Melee Attack. 

Stab - +4 to hit if the target is feared, 10ft range, 1d10 piercing 

Pound - +4 if within 5 feet, 10 ft range, 1d8 buldgeoning 

Bite - +4 if target is feared, 5 ft range, 2d6+2 piercing 

Action Ranged Attack. 

Acid spit - +4 if target is feared, 25 ft range, 3d6+3 necrotic on a failed save or half as much on a successful save

Reactions

Reaction Name. On a melee attack can make a Swing reaction to where it swings it's arms in the direction it was hit from

Description

This creature is a Large Bear like creature, made up of white armor like skin with a small spiked bone like armored back and face, has 6 limbs, with no eyes as it can sense fear as it's primary sight, it has a keen pharamone sense. 

Leading up to this creature will be scare tactics it has set up so it may sense it's prey pharamones, being hung up bodies, shredded corpse piles, blood trails and his terrifying screetch.  

This creature is immune to all temperature like effects, as this creature can survive anywhere 

Lair and Lair Actions

This creature lives within a volcano cave that routes it's way from the ground to the almost peak where it's primary battlezone is, a mountainouse area with a long drop, lava spurts, and puddles 

Lair Action -

  • Rock slide - the creature can pound on the volcano side causing a rock slide making anyone in a 20 ft line of the rock slide to take 1d10+4 buldgeoning damage
  • Erupt - the creature can break a lava cap causing lava to shoot out lava spurts causing everyone except the creature to make a DC 14 or take 2d6 fire damage

Regional Effects

When this creature dies, it decays rather fast (1 hour) as it's natural defense will have stopped and it's own body would decay itself

Acid can be recovered if players harvest it 

Rest is up to DM for whatever your crazy players manage to do

Monster Tags: fiend

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

JustXavier

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