Large Beast, Any Alignment
AC 15 Natural Armor    Initiative +3 (13)
HP 10 (4d6)
Speed 40 ft.
Mod Save
STR 15 +2 +2
DEX 15 +2 +7
CON 16 +3 +3
Mod Save
INT 7 −2 −2
WIS 13 +1 +6
CHA 5 −3 −3
Skills Perception +14
Senses Darkvision 30 ft; Passive Perception 4
Languages Understands one language you know but can't speak
CR 1 (XP 200; PB +2)
Traits

Blessing of Swiftness. The mount moves with greater swiftness as your druid level increases. When you reach 6th level in this class its speed increases to 50 feet, and when you reach 10th level its speed increases to 60 feet.

Blooming Bond. When you gain an Ability Score Improvement as a druid, the mount also increases its Str or Dex score by 2 or both scores by 1. The mount can’t increase an ability score above 20 using this feature.

Keen Senses. The mount has advantage on Wisdom (Perception) checks that rely on either sight, hearing, or smell (chosen when you bond with your companion mount).

Actions

Multiattack. The mount can make additional attacks when it takes the attack action as your druid level increases. When you reach 6th level in this class, it makes two attacks, and when you reach 14th level, it makes three attacks.

Attack. Melee Weapon Attack: + Str or Dex modifier + PB to hit, reach 5 ft., one target. Hit: 1d6 + Str or Dex modifier bludgeoning, slashing, or piercing damage (chosen when you bond with your companion mount). This damage increases to 2d6 when you reach 10th level in this class and 3d6 when you reach 17th level.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Starting at 2nd level, you form a bond with a wild beast that becomes your companion mount. Your mount can take the form of any beast, but it uses the companion mount stat block, possibly altering its physical characteristics beyond the norms for a creature of its kind. You choose how your mount attacks and what kind of damage this attack deals when you bond with it. For example, if your mount is a sharkhound, its attack could be a bite that does piercing damage, but if you decide it is a massive fluffy rabbit, its attack could instead be a
kick that does bludgeoning damage.

Your mount is friendly to you and your companions, and it has its own distinct personality.

In combat, your mount shares your initiative count and takes its turn directly after yours, though it can only take the Dodge action and move unless you use your bonus action to command it to take a different action, such as attacking, hiding, or interacting with an object. If you are incapacitated, your mount can take any action of its choice, not just Dodge.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

neeniebean34

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