Medium Aberration
Armor Class 13 Ooze
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, WIS +3
Damage Resistances Necrotic, Psychic, Bludgeoning from non magical attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages Only telepathically with summoner otherwise cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echoform. When standing still, the Blood Echo becomes translucent and blends with shadows. It gains advantage on Stealth checks made while motionless in dim light.

 

Blood Tether. If its summoner is within 60 ft. and drops to 0 HP, the Blood Echo immediately dashes to their location and transfers the remainder of its HP to them, dying in the process

 

Actions

Slashing Echo. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (1d10 + 2) slashing damage.

Wail of the Forgotten (1/Day). Each creature within 10 feet that can hear must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.

 

Description

Dark magic infused with innocent blood takes shape in many different forms. It appears to always be pulsating and rolling throughout the construct. 

SamLawrence

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