Mod | Save | ||
---|---|---|---|
STR | 3 | -4 | -4 |
DEX | 22 | +6 | +8 |
CON | 10 | +0 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | -2 | -2 |
WIS | 18 | +4 | +6 |
CHA | 6 | -2 | -2 |
Aquatic. The feesh can only breathe underwater.
Forever Feesh. If a creature comes into contact with the feesh, they suffer the effects of the Flop attack.
Forever Flopper. The feesh is immune to suffocation, and gains +30ft to walking speed when it should be suffocating. This trait can be removed with a splash of salty holy water after the feesh has been out of water for a full day.
Magic Immunity. The feesh is immune to magic.
Super High Flop. The feesh has a high jump of 300ft, and is immune to fall damage.
Flop. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: If the target isn't a construct, ooze, or already a feesh, they turn into a feesh and act like a feesh. This process is only reversable if the target suffocates to death as a feesh.
Tail slap. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) feesh damage. If used while feesh is falling from a Super High Flop, it does 16 (4d4 + 6) feesh damage instead.
Description
some rando god though it would be funny to pull a feesh prank on all the other gods and somehow it went waaaaaaaaaaaaaaaay too far.
Use these guys to troll your players.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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8/5/2025 4:36:13 PM
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52
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3
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Coming Soon
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sorry I didn't know the comments would reset when editing feesh
peak
this is peak