Devil's Sight. Magical darkness doesn't impede Bonesaw's darkvision.
Magic Resistance. Bonesaw has advantage on saving throws against spells and other magical effects.
Multiattack. Bonesaw makes two attacks: one with its hooked polearm and one with its sting.
Polearm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Latch. Special Melee Attack: +4 to hit, reach 5 ft., one target creature. Hit: Bonesaw grabs onto the target: his speed becomes 0, and moves with the target creature; he has advantage on all attacks against the target creature. The target can use their action to make a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check to shake Bonesaw off and end this effect; Bonesaw can also unlatch and end this effect at will (no action required).
Previous Versions
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8/6/2025 12:42:42 AM
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12
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1
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Coming Soon
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