Tiny Fiend (Devil), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 68 (15d4 + 30)
Speed 20 ft., Fly 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Gear Polearm
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede Bonesaw's darkvision.

Magic Resistance. Bonesaw has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Bonesaw makes two attacks: one with its hooked polearm and one with its sting.

Polearm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Latch. Special Melee Attack: +4 to hit, reach 5 ft., one target creature. Hit: Bonesaw grabs onto the target: his speed becomes 0, and moves with the target creature; he has advantage on all attacks against the target creature. The target can use their action to make a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check to shake Bonesaw off and end this effect; Bonesaw can also unlatch and end this effect at will (no action required). 

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2025 12:42:42 AM
12
1
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Monster Tags: Devil

Keese38

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