| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 7 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Charge. If the vorrac moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Keen Smell. The vorrac has advantage on Wisdom (Perception) checks that rely on smell.
Relentless (Recharges after a Short or Long Rest). If the vorrac takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Unusual Nature. The vorrac doesn't require food or drink.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
LIKE ALL FOREST BEASTS, IT LIVES BY ONE RULE: IF THEREʼS NO ROOM TO GROW, MAKE SOME.
Vorracs are large boars found in the Hunter's Maze, and are partially metal like all lifeforms on the plane. Before the phyrexianization, they were tamed by the Vulshok humans of the Tangle as livestock. These voracious predators needed to eat their weight in metal daily or be consumed by their inner fire. Compleated vorrac no longer require food or drink, but this hunger still drives them to hunt and kill.
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