Spells/Cantrips:
- Shadow Bolt: Necromancy cantrip - Casting Time: 1 action, Range: 120 feet, Duration: Instantaneous - You fire a blast of necrotic energy at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 necrotic damage. When the spell hits, you can choose to take 1 point of psychic damage to increase the damage dealt to 1d12 necrotic damage. The spell’s damage dealt increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12). The optional damage taken increases by 2 when you reach 5th level (3), 11th level (5), and 17th level (7).
- Produce Flame - Destruction Warlock
- Alter Self - Warlock
- Shield - Warlock
- Aganazzer's Scorcher - Warlock
- Hex - warlock
Channel Demonfire
2nd-level Study of Destruction feature
You can channel the double-edged power of hellfire into your spells. When you deal damage with a warlock spell, you can choose to take an amount of fire damage up to your warlock level. One target takes twice as much fire damage as you took.
- Shield - Warlock
Gnomish Abilities:
Artificer's Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Escape Artist: You can take the Disengage action as a bonus action on each of your turns. In addition, you gain advantage on ability checks and saving throws to end early and avoid the grappled condition.
Expansive Mind: You can add half your proficiency bonus to any Intelligence ability check you make that doesn't already include your proficiency bonus.
Gnomish Tinkering: You have proficiency with the artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a
Tiny device (AC 5, 1 HP). The device ceases to function after 24 hours (unless you spend 1 hour maintaining it. This can be done as part of a short or long rest), or when
you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can maintain up to three such devices. When you create a device, choose an effect from the druidcraft, prestidigitation, or thaumaturgy cantrips (for example, increase the volume of your voice or clean an object). A character can use their Action to activate a device and produce the effect chosen for it.
Class Skills/Abilities:
- You have advantage on Intelligence checks made to recall information about aberrations, fiends, and undead.
- You apply your proficiency bonus when you make a Charisma check while interacting with fiends, or twice your proficiency bonus if you are proficient in the skill.
Warlock Abilities:
Life Tap (1st Level): When you do not have any Fel Sorcery spell slots remaining, you can still cast a spell as though you do. As part of the action to cast the spell, you lose hit points equal to your level plus your Fel Sorcery slot level. For example, a 7th level warlock with 4th level spell slots would spend 11 hit points to cast a 4th level spell. This damage cannot be resisted, and you cannot use this feature if doing so would reduce you to 0 hit points. You can use this ability once at 1st level, twice at 7th level, three times at 14th level, and any number of times at 20th level.
Grimoire of Sacrifice (2nd Level): Using the Grimoire of Sacrifice, you can destroy a demon when you summon it to obtain its demonic core, the source of its power. A demonic core differs from demon to demon. At 2nd level while carrying the core you have advantage on two skill checks. While holding the core, you gain an additional spell or cantrip known. You are able to cast this spell at will. As you increase in level, you are able to draw deeper upon the core to cast more powerful spells. At 5th and 9th levels you gain an additional spell known while holding the core. You can cast these spells once each without expending a spell slot and regain the ability to do so when you finish a long rest.
Channel Demonfire: You can channel the double-edged power of hellfire into your spells. When you deal damage with a warlock spell, you can choose to take an amount of fire damage up to your warlock level. One target takes twice as much fire damage as you took.
Soul Shards (3rd Level): You can create soul shards: small crystals formed from fragments of souls and spirits. You can expend a soul shard to empower your warlock spells and abilities. You start knowing the abilities listed below and learn more as you gain more levels in the warlock class. You can have up to three soul shards at any given time; attempting to create an additional soul shard results in auseless dull gemstone. Soul shards last until used, at which point they disappear. If a soul shard leaves your possession for at least 8 hours, it disappears. Soul shards you create can only be used by you; soul shards created by other warlocks are useless. Over the course of a rest, you can gather fragments of wandering souls to create soul shards. You can create a single soul shard over the span of a short rest, or any number over a long rest.
Creature Soul Shards: Soul shards are only useful if they are created from sufficiently dense spirit energy or complex souls. While some exceptions exist, the following
guidelines typically hold true: All humanoids can produce soul shards. Most undead and almost all constructs cannot produce soul shards. All other creature types typically only produce soul shards if their souls are sufficiently complex: i.e., their CRs are 1/8 and above. Additionally, you can capture part of the escaping souls of nearby dying creatures in the form of soul shards. When an appropriate creature within 60 feet of you dies, you can use your reaction to create a single soul shard. When you reach 9th level, your maximum number of soul shards increases to five. What constitutes an appropriate creature is up to a DM's discretion, but a guideline is listed in the Creature Soul Shards sidebar. You can expend a soul shard within 5 feet of you to create one of the following effects:
Casting Circle - You can expend a soul shard as a bonus action to create a 5-foot radius circle of demonic runes to appear on the ground. As long as you remain in this circle, you have advantage on concentration checks. The circle fades after 1 minute.
Soulburn Extend - When you cast a spell that has a duration of 1 hour or more, you can expend a soul shard to extend the duration by a number of hours equal to your warlock level.
Soulburn Quicken - When you cast a spell that has a casting time of 10 minutes or less, you can expend a soul shard to cast it as an action instead.
Soulburn Rebound - When you cast a spell that affects a single target and it has no effect (either due to missing on the attack roll or the target succeeding on their saving throw), you may expend a soul shard as a reaction to redirect it to another target within range.
Soul Rites - You can expend a soul shard to cast any warlock spell with a ritual tag as a ritual as long as you have Fel Sorcery or Nethermancy spell slots of the spell's given level. You do not have to know the spell to cast it as a ritual as long as it is on the warlock spell list.
Description
310 years old
3'4" tall and 45 pounds
Proficiencies:
- Simple Weapons - Warlock
- Arcana, Intimidation - Warlock - Deception, Insight - Double Agent - Persuasion, Deception is doubled - Skilled Expert
- Artisan's Tools - Gnome
- Forgery Kit - Double Agent
Lair and Lair Actions
Carlin Weepton is a 325 year old gnomish warlock. For most of his life he lived a peaceful life. Carlin loved creating small toys and providing laughs for the residents of his village. He was known locally as a joyous and neighborly man. However, 75 years ago Carlin left his home one morning to go fishing, a hobby of his. When he returned to his home, he found his 3 children dead and his wife missing. The local authorities thought he was the most likely suspect and so he fled.
Carlin had little information to go to track the real killer as he was forced to leave in a hurry. Thankfully a deity showed up to his camp one night and offered to help him find the true culprit. Carlin agreed and signed a suspicious contract which was actually a warlock pact. His patron which remains unknown to Carlin calls on him to complete missions for them from time to time and has offered no actual help tracking down the person who killed his children and seemingly kidnapped the love of his life. What was once a happy man with a big smile on his face is now a somber character who cries tears of blood when thinking of his lost wife and dead children.
Realizing his patron is of no help, Carlin has spent the last 75 years working for both the Horde and the Alliance. He leverages his power and accepts contracts from both governments in hopes of tracking down information about the figure that toon his wife. Whether this info comes from the factions, contacts he makes along the way or from missions he goes on, he does not care.
Who killed his children and kidnapped his wife? Why did they do this? What do they want with his wife and where is she? Why were his children murdered? These are all questions Carlin seeks the answers to.
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