Aggressive. As a bonus action, the behemoth can move up to its speed toward a hostile creature that it can see.
Chameleon Skin. The behemoth has advantage on Dexterity (Stealth) checks made to hide.
Keen Senses. The behemoth has advantage on Wisdom (Perception) checks.
Multiattack. The behemoth makes one bite attack, two claw attacks, and one gore attack.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the behemoth can't bite another target.
Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Gore. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
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