AC 18 Time-Slick Carapace    Initiative +5 (15)
HP 225 (30d10 + 60)
Speed 30 ft., Walk 40 ft.
Mod Save
STR 16 +3 +3
DEX 20 +5 +5
CON 14 +2 +2
Mod Save
INT 22 +6 +22
WIS 18 +4 +18
CHA 18 +4 +18
Resistances Fire, Force, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Psychic; Charmed, Frightened, Paralyzed
Senses Truesight 120 ft.; Passive Perception 20
Languages All (telepathy 120 ft.)
CR 12 (XP 8,400; PB +4)
Traits

Legendary Resistance (3/Day)

If the Chronophage fails a saving throw, it can choose to succeed instead.

Magic Resistance

The Chronophage has advantage on saving throws against spells and other magical effects.

Temporal Displacement Aura (30 ft.)

Creatures within 30 feet must succeed on a DC 17 Wisdom save at the start of their turns or suffer disadvantage on attack rolls and ability checks until the end of their next turn, as their perception of time is disrupted.

Actions

Multiattack

The Chronophage makes three attacks: one with Rend the Timeline, two with Memory Lash.

🗡️ Rend the Timeline (Melee Spell Attack +12, reach 10 ft.)

Hit: 26 (4d8 + 6) force damage. The target must make a DC 17 INT save or lose their next reaction as they experience a flicker of non-existence.

🧠 Memory Lash (Ranged Spell Attack +10, 60 ft.)

Hit: 18 (4d6 + 4) psychic damage. On a failed DC 15 INT save, the target forgets their last turn and loses any active spell effects they cast in that time.

🔁 Rewind Reality (Recharge 5–6)

The Chronophage chooses a 20 ft. radius sphere it can see. All creatures in the area must reroll their last turn. This includes HP, spell slots, location, and even status effects. All damage they dealt or took is reversed. If they no longer meet conditions to exist in that space, they’re forcibly teleported 15 ft. to the nearest legal space and take 2d10 force damage.

Legendary Actions

 Legendary Actions (3/Turn)

  • Slip Through Time (1 Action): Teleport up to 30 ft. to a spot it can see.

  • Time Mirror (2 Actions): The Chronophage creates a duplicate of a PC that mimics their last action on the next initiative count 20 (loses mirror after 1 round).

  • Erase (3 Actions): Force a creature it can see within 60 ft. to make a DC 18 INT save or lose one known spell, feat, or ability for 1 minute (randomly determined, ends on short rest).

Description

“Chronophages are born where timelines bleed and memories die. They devour continuity, feeding on fate’s fabric. To them, reality is optional—and you are a snack.”

krisw86est

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