Special Trait Name.
Fly
The animal can fly double their walk speed in any direction.
Swim
The animal can swim up to double their walk speed in any direction allowing them to go underwater for a short amount of time.
Melee Attacks
Bite Roll a 1d20 to hit, reach of 1 foot, targeting one target. Hit: 1 (2d10 + 5) Piercing Damage
Talon Slash Roll a 1d20 to hit range 3ft. It can hit one target, Hit: 2 (2d15 + 5) with slashing damage
Dodge
When the duck gets hit it rolls a 1d20 to see if it dodges the attack. It has infinite uses, the duck must roll higher than the player to dodge the attack.
Enter the description for how legendary actions work for your monster
Quack (Costs 1 Action). This action allows the duck to make a loud quacking sound. It alerts all nearby ducks that it needs help also making the enemy frightened with an intelligence saving throw of 15 or higher. If the player manages to get hit by the quack it takes 1d5 psychic damage and the enemy loses one turn giving the enemy an advantage on their attack against the player.
Description
The Albino Duck is a monstrous creature often seen in its lair of the swamp with its gang of ducks. It is a duck with cloudy white feathers and red beady eyes.
Lair and Lair Actions
It's a damn duck.... it lives in the swamp and always has two other ducks with it at all times. When the Albino Duck dies the other two ducks stay to fight
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/26/2019 1:22:58 AM
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3
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2
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Coming Soon
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