Medium Humanoid (Ambusher), Chaotic Neutral
AC 15 Padded Leather    Initiative +4 (14)
HP 46 (8d8 + 10)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 14 +2 +5
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Senses Passive Perception 13
Languages Common, Thieves' Cant
CR 5 (XP 1,800; PB +3)
Traits

Grappling Specialist. The Back-Alley Bruiser can initiate or maintain a grapple as part of any unarmed strike. Targets must succeed on a DC 16 Strength saving throw or become grappled (escape DC 16).

Unarmed Fighting Style. Unarmed strikes deal 1d8 + 4 bludgeoning damage if the target is not grappling the Back-Alley Bruiser. If the Back-Alley Bruiser is grappling a creature, unarmed strikes against that target instead deals 1d4 + 4, but automatically hits.

Crusher. Once per turn, when the Back-Alley Bruiser deals bludgeoning damage, it can push the target 5 feet (no save) or knock it prone (if already grappled).

Gag and Bind (Recharge 5–6). If the Back-Alley Bruiser starts its turn grappling a creature, it can attempt to bind and gag them. The target must make a DC 16 Strength saving throw or become Restrained and Silenced (unable to use verbal or somatic components for spellcasting). Escaping requires an action and a successful DC 16 Strength or Dexterity check.

Actions

Multiattack. The grappler makes two unarmed strikes or one unarmed strike and one shove.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [bludgeoning] damage. If the target is already grappled, the attack automatically hits and deals 6 (1d4 + 4) bludgeoning damage instead.

Shove. The grappler attempts to shove a creature prone (no damage). The target must make a DC 16 Strength save or fall prone. If already grappled, the Saving Throw is made with disadvantage.

Bonus Actions

Lockdown. If the Back-Alley Bruiser has a creature grappled, it can attempt to restrain them with manacles, rope, or binding tools as a bonus action. The target must succeed on a DC 16 Strength saving throw or become Restrained. Escaping requires an action and a DC 16 Strength or Dexterity check.

Reactions

Chokehold. When a grappled creature casts a spell with verbal components, the grappler can use its reaction to force a DC 16 Constitution saving throw. On a failure, the spell is lost and the target is silenced until the start of their next turn.

Description

Veterans of dirty alley fights and gang beatdowns, these rough enforcers specialize in overwhelming and locking down dangerous foes. They're brawlers, binders, and backstreet bruisers - and don't want to hear your magic gobbledygook. Back-Alley Bruiser typically work together in small gangs of 4-6 henchmen.

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2025 10:09:47 AM
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1
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Coming Soon

Monster Tags: humanoidambusher

Habitat: Urban

GyldenDamgaard

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