Medium Beast, Any Alignment
Armor Class 12 Natural
Hit Points 11 (1d8 + 2)
Speed 40 ft., Swim 40 ft. or climb 40 ft., your choice when you bond with the beast
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +4, CON +4, WIS +4
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Primal Rebirth. If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.

Ready Companion. As a bonus action, you can command the beast to make its maul attack or to Hide.

Actions

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2) slashing damage. 

Brad1214

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