Medium Humanoid (Cursed), Chaotic Evil
Armor Class 13 Clothing
Hit Points 1050 (100d20)
Speed 50 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
8 (-1)
Senses Passive Perception 14
Languages Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Return. After death, chara can roll a d20 and if the number is above 10, she comes back to life. only works once.

 

Actions

Chara's Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:23 (2d20 + 2) [slashing] damage.

DIE ALREADY. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit:101 (2d100) [slashing] damage.

Reactions

Unforgiving. After having 100 hit points depleted, chara gets advantage on her next 5 attacks.

Description

Chara is the first human to fall into the Underground, adopted by the Dreemurr family. Initially mysterious and quiet, they become a malevolent force in the Genocide Route, embodying vengeance and destruction. Their influence grows as the player chooses violence, eventually overtaking the protagonist’s identity.

jordanofinn

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