Small Plant, Neutral
Armor Class 9 Natural Armor
Hit Points 57 (7d8 + 21)
Speed
STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Slashing
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Passive Perception 10
Languages Common plus one other language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magical Touch Effects. Roll a percentile for added effect.

 1-20 <Target must make a DC 16 Constitution saving throw. On a failed save target takes 1d6 Acid damage and has hallucinatory vision and the Blinded condition for 1 Round>

21-40 <A loud shockwave erupts dealing 2d6 Thunder damage to all creatures within a 5 ft sphere that causes the Deafened condition for 1 round>

41-60 <Target must make a DC 16 Constitution saving throw. On a failed save target takes 3d6 Poison damage and can only speak in babbles for 1 round. On a successful save target only takes half damage>

61-80 <Target must make a DC 16 Constitution saving throw. On a failed save target takes 4d12 Poison damage and gains the Poisoned condition for 1 hour>

81-100 <Attack deals an extra 1d8 Poison damage and target must make a DC 16 Constitution savingthrow. On a failed save target takes 1d6 Poison damage at the start of their turn for 1 minute.>

 

 

Actions

Whip. Melee Attack roll: +4 to hit, reach 10 ft. Hit: 13 (2d12) Slashing damage.

Bonus Actions

Magical Entwinement (3). The Awakened Venomous Vine can apply a random touch effect to an object. Touch effect triggers when the object hits a target or until a minute passes.

Description

The Awakened Venomous Vine is small but dangerous due to the magical venom/poison running through the xylem. The plant takes advantage of this to attach itself to prey to absorb nutrients. The magical venom/poison is highly explosive.

Habitat: ForestSwamp

SanySpicySamosa

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