Medium Humanoid (Soldier), Chaotic Good
AC 16    Initiative +5 (15)
HP 136 (16d8 + 64)
Speed 40 ft.
Mod Save
STR 19 +4 +8
DEX 14 +2 +2
CON 19 +4 +8
Mod Save
INT 11 +0 +0
WIS 15 +2 +2
CHA 10 +0 +0
Skills Athletics +7, Intimidation +8, Perception +5
Resistances Bludgeoning and Piercing from nonmagical attacks
Immunities Charmed, Frightened
Senses Passive Perception 15
Languages Common, Common Sign Language
CR 10 (XP 5,900; PB +4)
Traits

I Pity The Fool. While Bloodied, B.A. has Advantage on attack rolls, saving throws, and Strength checks including Grappling and Athletics.

I'm Even Stronger Than You Think, Sucka. B.A. counts as a Large creature for the purposes of determining how much he can lift, carry, push, or throw.

Savage Attacker. B.A. is trained to deal particularly damaging strikes. Once per turn when B.A. hits a target with a weapon, He can roll the weapon’s damage dice twice and use either roll against the target.

Actions

Multiattack. B.A. makes three attacks, using Hard Hitting Fist or Submachine Gun in any combination.

Hard-Hitting Fist. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d8 + 4) Bludgeoning damage, plus 9 (1d8 + 4) Thunder damage to the target.

Submachine Gun. Ranged Attack Roll: +7, range 20/60. Hit: 18 (2d4) Piercing damage.

Bonus Actions

A Team Player. Each ally within 30 feet of BA can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks. B.A. can also move up to half his Speed without provoking Opportunity Attacks.

Intimidating Glare. B.A. has Expertise in Intimidation. In combat, he can use this as a Bonus Action against an opponent he can see within 10 feet who has not yet attacked this round. If they fail a Charisma saving throw against DC 15 they have disadvantage on all attacks against B.A. for that turn.

Legendary Actions

Legendary Resistance. Up to two times a day, B.A. can automatically succeed on any saving throw. 

Description

B.A. is a large, dark-skinned human with a beard and a mohawk haircut and wearing gold chains around his neck. He has been summoned by accident and he is not happy. But if he sees someone who needs help, he's ready to do whatever it takes. He is carrying a submachine gun with 50 rounds and a spare magazine, but prefers to fight with his fists or to toss the bad guys on their heads.

B.A. is proficient with all simple and martial weapons that do bludgeoning or piercing damage, including all firearms. He is proficient with Light and Medium armor.  B.A. is proficient with all kinds of tools and explosives, if any are handy, and he can build makeshift traps and siege weapons given enough time and materials.

The one thing B.A. is afraid of is flying. Don't even try it, Sucka.

Whenever B.A. has completed his mission, he will return back to the world he came from. He's not going to tell anyone about his adventure. He's not crazy like that other fool.

Monster Tags: NPCHumansoldier

Habitat: Any

BlueBard_bluegeek

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