| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Authority Discipline. The guard has advantage on saving throws against being frightened.
Combat Visor. The guard can see in darkness (magical or nonmagical) as if it were dim light out to 60 feet.
Tactical Formation. When within 5 feet of an allied guard, the Aegis Guard gains +1 AC.
Electro-Saber. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8+2) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or be shocked — their movement speed is reduced by 10 feet until the start of the guard’s next turn.
Authority-Issue Sidearm. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target.
Hit: 5 (1d8+1) piercing damage.
Description
Clad in dark composite armor accented with the silver crest of The Aegis Authority, these soldiers are the iron fist of the Bulwark Omega Gate. Their mirrored combat visors hide any hint of humanity, giving them an unshakable, machine-like presence. Each carries an authority-issued electro-saber and a sleek, high-caliber sidearm, moving with the precision of soldiers drilled since birth. Trained to enforce the Authority’s will without hesitation, the Aegis Guard are as much a warning as they are a weapon — when they enter a room, it’s already too late to run.
Special Notes: This character can be scaled up and utilized as the party grows in strength. The table below shows progression
| Party Level | AC | HP | Attack Bonus | Electro-Saber Damage | Sidearm Damage | Special Upgrades |
|---|---|---|---|---|---|---|
| 1–2 | 16 | 22 (4d8+4) | +4 | 1d8+2 lightning | 1d8+1 piercing | Shock effect DC 12 |
| 3–4 | 17 | 36 (6d8+10) | +5 | 1d8+3 lightning | 1d8+2 piercing | Shock DC 13 |
| 5–6 | 17 | 49 (9d8+9) | +6 | 1d10+3 lightning | 1d10+2 piercing | Gains Reaction: Parry (+2 AC vs. one melee attack) |
| 7–8 | 18 | 65 (10d8+20) | +6 | 1d10+4 lightning | 1d10+3 piercing | Shock DC 14, Parry reaction |
| 9–10 | 18 | 84 (12d8+24) | +7 | 2d6+4 lightning | 1d10+4 piercing | Overwatch Fire: As a bonus action, can make one ranged attack |
| 11–12 | 19 | 102 (14d8+32) | +7 | 2d6+5 lightning | 1d10+5 piercing | Shock DC 15, Overwatch Fire |
| 13–14 | 19 | 120 (16d8+36) | +8 | 2d8+5 lightning | 1d12+5 piercing | Armor Mod: Resistance to lightning damage |
| 15–16 | 20 | 138 (18d8+45) | +8 | 2d8+6 lightning | 1d12+6 piercing | Shock DC 16, Armor Mod |
| 17–20 | 20 | 165 (20d8+60) | +9 | 2d10+6 lightning | 1d12+6 piercing | Elite Guard: Multiattack (2 melee or 2 ranged), Armor Mod, Overwatch Fire |
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