Medium Humanoid, Lawful Evil
AC 16 Composite    Initiative +1 (11)
HP 22 (40d8 + 4)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 12 +1 +1
CON 14 +2 +4
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Authority Discipline. The guard has advantage on saving throws against being frightened.

Combat Visor. The guard can see in darkness (magical or nonmagical) as if it were dim light out to 60 feet.

Tactical Formation. When within 5 feet of an allied guard, the Aegis Guard gains +1 AC.

Actions

Electro-Saber. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8+2) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or be shocked — their movement speed is reduced by 10 feet until the start of the guard’s next turn.

Authority-Issue Sidearm. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target.
Hit: 5 (1d8+1) piercing damage.

Description

Clad in dark composite armor accented with the silver crest of The Aegis Authority, these soldiers are the iron fist of the Bulwark Omega Gate. Their mirrored combat visors hide any hint of humanity, giving them an unshakable, machine-like presence. Each carries an authority-issued electro-saber and a sleek, high-caliber sidearm, moving with the precision of soldiers drilled since birth. Trained to enforce the Authority’s will without hesitation, the Aegis Guard are as much a warning as they are a weapon — when they enter a room, it’s already too late to run.

Special Notes: This character can be scaled up and utilized as the party grows in strength. The table below shows progression

Party Level AC HP Attack Bonus Electro-Saber Damage Sidearm Damage Special Upgrades
1–2 16 22 (4d8+4) +4 1d8+2 lightning 1d8+1 piercing Shock effect DC 12
3–4 17 36 (6d8+10) +5 1d8+3 lightning 1d8+2 piercing Shock DC 13
5–6 17 49 (9d8+9) +6 1d10+3 lightning 1d10+2 piercing Gains Reaction: Parry (+2 AC vs. one melee attack)
7–8 18 65 (10d8+20) +6 1d10+4 lightning 1d10+3 piercing Shock DC 14, Parry reaction
9–10 18 84 (12d8+24) +7 2d6+4 lightning 1d10+4 piercing Overwatch Fire: As a bonus action, can make one ranged attack
11–12 19 102 (14d8+32) +7 2d6+5 lightning 1d10+5 piercing Shock DC 15, Overwatch Fire
13–14 19 120 (16d8+36) +8 2d8+5 lightning 1d12+5 piercing Armor Mod: Resistance to lightning damage
15–16 20 138 (18d8+45) +8 2d8+6 lightning 1d12+6 piercing Shock DC 16, Armor Mod
17–20 20 165 (20d8+60) +9 2d10+6 lightning 1d12+6 piercing Elite Guard: Multiattack (2 melee or 2 ranged), Armor Mod, Overwatch Fire
Declan_Akaba

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