Armor Class
15
(natural armor)
Hit Points
59
(7d10 + 21)
Speed
40 ft., Swim 40 ft.
STR
19
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
5
(-3)
WIS
9
(-1)
CHA
5
(-3)
Skills
Stealth +6
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) bludgeoning damage.
Waterjet. Ranged Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (1d10 + 4) bludgening damage. The target mußt succeed on a Dexterity saving throw (DC 13) or gets knocked prone.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13). Each round a grappeled target takes 1d6+4 bludgening damage.
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