Medium Humanoid (Orc), Chaotic Evil
AC 17 splint    Initiative +0 (10)
HP 96 (8d10 + 16)
Speed 30 ft.
Mod Save
STR 20 +5 +15
DEX 14 +2 +9
CON 14 +2 +9
Mod Save
INT 8 −1 +5
WIS 11 +0 +0
CHA 10 +0 +0
Immunities All damage from spells
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Giant
CR 13 (XP 10,000; PB +5)
Traits

Greater Magic Resistance. The Enforcer  automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the Enforcer 's permission, no spell can observe the Enforcer  remotely or detect its thoughts, creature type, or alignment.

Ashbound Death (describes the creature disintegrating in explosion that deals an extra 20 (3d8) damage and leaving behind a colored rune stone)

Ashbound Death. When The Enforcer is reduced to 0 hit points, his body ignites in searing green fire and disintegrates into ash. A glowing **green rune stone** is left behind in his place. The rune pulses with residual magical energy.

Actions

The Enforcer makes two Cleaver strikes.

Cleave. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d12 + 6) slashing damage.

 

Javelin. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 6 (1d2 + 6) Piercing damage.

Bonus Actions

Aggressive. As a bonus action, the enforcer can move up to its speed toward a hostile creature it can see.

Habitat: ArcticDesertForestGrasslandHillMountainSwampUnderdark

NinetySixProof

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