| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +15 |
| DEX | 14 | +2 | +9 |
| CON | 14 | +2 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +5 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Greater Magic Resistance. The Enforcer automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the Enforcer 's permission, no spell can observe the Enforcer remotely or detect its thoughts, creature type, or alignment.
Ashbound Death (describes the creature disintegrating in explosion that deals an extra 20 (3d8) damage and leaving behind a colored rune stone)
Ashbound Death. When The Enforcer is reduced to 0 hit points, his body ignites in searing green fire and disintegrates into ash. A glowing **green rune stone** is left behind in his place. The rune pulses with residual magical energy.
The Enforcer makes two Cleaver strikes.
Cleave. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d12 + 6) slashing damage.
Javelin. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 6 (1d2 + 6) Piercing damage.
Aggressive. As a bonus action, the enforcer can move up to its speed toward a hostile creature it can see.
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