| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +11 |
| DEX | 10 | +0 | +10 |
| CON | 12 | +1 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +13 |
| WIS | 16 | +3 | +17 |
| CHA | 13 | +1 | +21 |
Greater Magic Resistance. Ashkrok automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the Ashkrok's permission, no spell can observe the Ashkrok remotely or detect its thoughts, creature type, or alignment.
Ashbound Death. (describes the creature disintegrating in explosion that deals an extra 20 (3d8) damage and leaving behind a colored rune stone)
Ashbound Death. When Ashkrok is reduced to 0 hit points, his body ignites in searing green fire and disintegrates into ash. A glowing **green rune stone** is left behind in his place. The rune pulses with residual magical energy.
Multiattack. Ashkrok the Bone-Eye makes two attacks, using Mace or Necrotic Spark in any combination.
Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (3d8 + 4) bludgeoning damage.
Necrotic Spark. Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit: 42 (7d6) Lightning damage.
Ashkrok is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +5 to hit with spell attacks).
Spellcasting. Ashkrok casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand (the hand is Invisible)
1/Day Each: Clairvoyance, Dimension Door, Fireball (level 5 version), Lightning Bolt (level 5 version), Plane Shift (self only), Sending
Divine Aid (3/Day).Ashkrok casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
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