Large Aberration, Chaotic Neutral
AC 15    Initiative +1 (11)
HP 40 (11d10)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 15 +2 +2
Mod Save
INT 16 +3 +3
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +1
Immunities Psychic
Senses Darkvision 60 ft.; Passive Perception 11
Languages Slaad, Telepathy 60 ft.
CR 5 (XP 1,800; PB +3)
Traits

Regeneration (Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Claw (Slaad Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit:  + the spell’s level Slashing damage, and the target can’t regain Hit Points until the start of the spirit’s next turn

Habitat: Planar (Limbo)

Steelios

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