Huge Undead (Angel), Lawful Evil
AC 17    Initiative +5 (15)
HP 337 (25d12 + 175)
Speed 40 ft., Fly 40 ft.
Mod Save
STR 22 +6 +6
DEX 19 +4 +11
CON 22 +6 +26
Mod Save
INT 15 +2 +9
WIS 12 +1 +8
CHA 10 +0 +0
Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Necrotic, Poison, Radiant; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Truesight 120 ft.; Passive Perception 19
Languages All common, celestial
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits

Legendary Resistance (3/Day). If Azrael fails a saving throw, he can choose to succeed instead.

Annihilating Aura. Any creature that starts its turn within 30 feet of Azreal must succeed on a DC 21 Constitution saving throw or take 14 (4d6) necrotic damage and grant Azreal advantage on attack rolls against it until the start of the creature's next turn. 

Life Eater. A creature reduced to 0 hit points from damage dealt by Azreal dies and can't be revived by any means short of a wish spell.

Actions

Multiattack. Azrael Angel of Death uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available.

Enervating Focus. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

Finger of Doom (Recharge 6). Azrael points at one creature he can see within 300 feet of himself. The target must succeed on a DC 21 Wisdom saving throw or take 26 (4d12) necrotic damage and become frightened until the end of Azrael's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to Azrael's Finger of Doom for the next 24 hours

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, Azrael can expend a use to take one of the following actions. Azrael regains all expended uses at the start of each of his turns.

Deathly Teleport. Azrael teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of either the space he left or the space arives at takes 11 (2d10) Necrotic damage.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from Azrael. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: Azrael can’t take this action again until the start of his next turn.

 

Previous Versions

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8/9/2025 1:08:27 AM
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Etandragonslayer

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