Small Beast, Neutral
Armor Class 14 (natural armor)
Hit Points 50 (5d10 + 10)
Speed 50 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bog Leg. Acts like a normal leg, but better! Has strange enchantments that allow for free communication, as well as some druid abilities.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Entangle. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the 1 minute (ten rounds), these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants.

Poison Spray. Out of his mouth comes a spray of poison with a range of 10 feet, doing 1d12 poison damage.

Monster Tags: Misc Creature

Habitat: ForestHill

Darmous

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