AC
19
Initiative
+4 (14)
HP
166
(18d8 + 22)
Speed
30 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +11 |
| DEX | 18 | +4 | +9 |
| CON | 16 | +3 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +8 |
| WIS | 18 | +4 | +9 |
| CHA | 16 | +3 | +8 |
Skills
Deception +6, Perception +4, Stealth +7
Resistances
Cold, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 120 ft., Truesight 30 ft.; Passive Perception 18
Languages
Abyssal, Celestial, Common, Draconic, Infernal
CR
13 (XP 10,000; PB +5)
Actions
Multiattack. The cambion makes two attacks, using Claw or Fire Ray in any combination.
Claw. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 6) Slashing damage plus 8 (2d6 + 2) Fire damage.
Fire Ray. Ranged Attack Roll: +9, range 120 ft. Hit: 13 (3d8 + 6) Fire damage.
Spellcasting. The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
2/Day Each: Alter Self, Command (level 3 version), Detect Magic
1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)
Bonus Actions
Teleport. Belethor teleports itself or a willing devil within 10 feet of itself up to 60 feet to an unoccupied space he can see.
Legendary Actions
Legendary Action Uses: 2. Immediately after another creature’s turn, Belethor can expend a use to take one legendary action. He regains all expended uses at the start of each of his turns.
Fling. Belethor move up to half his Speed without provoking Opportunity Attacks, and he makes one Claw attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/9/2025 9:25:56 PM
|
3
|
1
|
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|
Coming Soon
|
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