Sprint for hunger. Half of the Wattle Gobbler is it's legs allowing it to move up to 60ft per turn.
Multiattack. The Wattle Gobbler can make three attacks, one with bite and two with claw.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (8d6+3) bludgeoning damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6+3) bludgeoning damage.
Caw. Ranged attack: +7 to hit, reach 60ft sphere, multiple targets. Hit: 22 (4d10 +4) Each character must make a DC15 constitution check or be deafened, if successful they only take 1/2 damage and not deafened.
Egg Bomb (recharge 5-6). Ranged attack: +4 reach 120ft./10 ft. sphere. Hit: 60 (12d10) force damage.Creatures in the blast zone must make a dc 15 Dex. Saving throw. If the create saves then it only takes half damage. In addition, each creature withing the 10 ft. sphere must make a DC 10 Str. saving throw or be knocked 10 ft. away (1d4 direction) and land prone.
Shake. Once per round upon being hit, the Wattle Gobbler can make DC 13 check, if it passes, the wattle gobbler shakes out highly flammable oil from under its feathers in a 30ft radius. While ignited, the oil burn damage does 10(2d8 +4) per round for a maximum of 3 rounds. The Oil make any terrain difficult terrain.
Description
A Wattle Gobbler looks like a giant hand-turkey come to life, Its long neck towers over the rest of its massive body, and it's legs look like 10ft chicken legs with terribly sharp claws. Its red wattle dangles from the top of its neck under the chin.
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