Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The alpha dire wolf makes two attacks: Either two with its bite or one with its Bite and one with its Rip And Tear.
Rightful leader. The alpha dire wolf always attack before the rest of the pack no matter the Initiative roll of the rest of the dire wolf.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rip And Tear. Melee Weapon Attack: one target. Hit: 10 (2d8 + 4) This attack can only be done on and is an automatic hit on a creature who has just been bitten by the alpha dire wolf.
Howl. As a bonus action once per fight the Alpha wolf can howl causing all wolf's in the pack to retreat and follow the leader away from combat.
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